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    Tuesday, 8 August 2017

    CSS3 3D Transforms

    CSS3 allows you to format your elements using 3D transformations. Mouse over the elements below to see the difference between a 2D and a 3D transformation:

    Original                                                                             after roration
                                               

    Browser Support for 3D Transforms
    The numbers in the table specify the first browser version that fully supports the property. Numbers followed by -webkit-, -moz-, or -o- specify the first version that worked with a prefix.



    CSS3 3D Transforms
    In this chapter you will learn about the following 3D transformation methods:

    • rotateX()
    • rotateY()
    • rotateZ()

    The rotateX() Method



    The rotateX() method rotates an element around its X-axis at a given degree:

    Example
    div {
        -webkit-transform: rotateX(150deg); /* Safari */
        transform: rotateX(150deg);
    }
    Try it Yourself »

    The rotateY() Method



    The rotateY() method rotates an element around its Y-axis at a given degree:

    Example
    div {
        -webkit-transform: rotateY(130deg); /* Safari */
        transform: rotateY(130deg);
    }
    Try it Yourself »

    The rotateZ() Method
    The rotateZ() method rotates an element around its Z-axis at a given degree:



    Example
    div {
        -webkit-transform: rotateZ(90deg); /* Safari */
        transform: rotateZ(90deg);
    }
    Try it Yourself »
    CSS3 Transform Properties

    Property
    Description
    transform Applies a 2D or 3D transformation to an element
    transform-origin Allows you to change the position on transformed elements
    transform-style Specifies how nested elements are rendered in 3D space
    perspective Specifies the perspective on how 3D elements are viewed
    perspective-origin Specifies the bottom position of 3D elements
    backface-visibility Defines whether or not an element should be visible when not facing the screen

    3D Transform Methods

    unction Description
    matrix3d

    (n,n,n,n,n,n,n,n,n,n,n,n,n,n,n,n)
    Defines a 3D transformation, using a 4x4 matrix of 16 values
    translate3d(x,y,z) Defines a 3D translation
    translateX(x) Defines a 3D translation, using only the value for the X-axis
    translateY(y) Defines a 3D translation, using only the value for the Y-axis
    translateZ(z) Defines a 3D translation, using only the value for the Z-axis
    scale3d(x,y,z) Defines a 3D scale transformation
    scaleX(x) Defines a 3D scale transformation by giving a value for the X-axis
    scaleY(y) Defines a 3D scale transformation by giving a value for the Y-axis
    scaleZ(z) Defines a 3D scale transformation by giving a value for the Z-axis
    rotate3d(x,y,z,angle) Defines a 3D rotation
    rotateX(angle) Defines a 3D rotation along the X-axis
    rotateY(angle) Defines a 3D rotation along the Y-axis
    rotateZ(angle) Defines a 3D rotation along the Z-axis
    perspective(n) Defines a perspective view for a 3D transformed element